It is only the MLB that has allowed players to use wearable whoops. However, NBA has since banned the use of the attire and this has proven costly to one NBA player.
Cleveland Cavaliers point guard Mathew Dellavedova is one player who has been using the wearable Whoop in the previous 15 games. This reached the NBA which prompted not to give him a heavy penalty but he would be subjected to a ban of strapping them on. This follows the NBA’s strict rules that have been in existence in prohibiting its players in wearing tech.
Nonetheless, the new policy of the wearable tech has no any correlation to the unique data from the Jawbone or the Fitbit. Basically, thee Whoop is meant for outstanding athletes. More often than not, the tech is designed to perform actionable information in the present times which may be in relation to one’s stress condition or the heart rate. It also serves the purpose of protecting a player from injuries as well as the preparedness a player may be in after a travel schedule.
Wearables have become popular in the NBA as they help a player in training sessions. For instance, the Golden State Warriors have made use of Catapult Sports devices in trainings whereas the Miami Heat partnered with Vert makers in provision of these wearables crucial for monitoring key elements such as jump load and jump counts.
However, the debate on use of wearables both in games and training sessions will continue in the NBA. Many have claimed to avoid them arguing that they can reciprocate a negative effects that can be evidence at the court. For instance, body contact during a basketball game is common and a player in the process of trying to stop another from making a dunk may get it rough when caught unawares by the Whoop in sensitive body parts such as the eye.
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